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Night Owl 4
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Night Owl's Shareware - PDSI-004-1 - Wayzata Technology (1990).iso
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IMP-346.LZH
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IMPERIUM.CFG
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Text File
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1990-10-21
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9KB
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124 lines
-- Imperium Configuration File --
-- The format of this file is of critical importance! All the lines must be --
-- entered and have valid data on them or the program will not Startingize. --
------------------------------------------------------------------------------
-- [Value] [Valid Range] [Comment]
15 0 - 15 Maximum players allowed in game
150 15 - 200 Initial number of cities on the map
0 0/1 Sysop Snoop Off/On
------------------------------------------------------------------------------
1 0/1 Report Off/On
3 0 - 3 Report Ranking 0-Off 1-by Cities 2-by Forces 3-by Score
0 0/1 Display Users' Names (Off/On)
1 0/1 Display Total Cities (Off/On)
1 0/1 Display Total Forces (Off/On)
1 0/1 Display Score (Off/On)
1 0/1 Generate Color Report
70 0 - 100 probability of capturing an enemy city
30 0 - 100 probability of capturing a free city
70 0 - 100 probability of hitting an enemy unit
-------------------------------------------------------------------------------
6 0 - ? Starting number of Armies
4 0 - ? Starting number of Fighters
2 0 - ? Starting number of Tanks
0 0 - ? Starting number of Destroyers [Caution]
0 0 - ? Starting number of Submarines [Caution]
0 0 - ? Starting number of Troop Transports [Caution]
0 0 - ? Starting number of Cruisers [Caution]
0 0 - ? Starting number of Aircraft Carriers [Caution]
0 0 - ? Starting number of Battleships [Caution]
0 0 - ? Starting number of Cruise Missiles
1 0 - ? Starting number of Engineers
0 0 - ? Starting number of Dredges
-------------------------------------------------------------------------------
5 1 - 100 Maximum number of moves/day for an Army
2 1 - ? Maximum number of hits for an Army
3 Number of Armies to build a city
2 1 - ? Building Cost (in days) for a new Army
1 1 - ? Damage that an Army inflicts per hit
-------------------------------------------------------------------------------
20 1 - 100 Maximum number of moves/day for a Fighter
2 1 - ? Maximum number of hits for a Fighter
50 1 - 100 Maximum flight range without refueling
2 1 - ? Building Cost (in days) for a new Fighter
2 1 - ? Damage that a Fighter inflicts per hit
-------------------------------------------------------------------------------
7 1 - 100 Maximum number of moves/day for a Tank
4 1 - ? Maximum number of hits for a Tank
0 Not Applicable
3 1 - ? Building Cost (in days) for a new Tank
3 1 - ? Damage that a Tank inflicts per hit
-------------------------------------------------------------------------------
8 1 - 100 Maximum number of moves/day for a Destroyer
4 1 - ? Maximum number of hits for a Destroyer
0 0 - MaxHit Maximum Aircraft that can be carried
3 1 - ? Building Cost (in days) for a new Destroyer
5 1 - ? Damage that a Destroyer inflicts per hit
-------------------------------------------------------------------------------
8 1 - 100 Maximum number of moves/day for a Submarine
3 1 - ? Maximum number of hits for a Submarine
0 Not Applicable
3 1 - ? Building Cost (in days) for a new Submarine
15 1 - ? Damage that a Submarine inflicts per hit
-------------------------------------------------------------------------------
6 1 - 100 Maximum number of moves/day for a Troop Transport
4 1 - ? Maximum number of hits for a Troop Transport
8 0 - 2*MaxHit Maximum Hits of Ground units that can be carried.
4 1 - ? Building Cost (in days) for a new Troop Transport
1 1 - ? Damage that a Transport inficts per hit
-------------------------------------------------------------------------------
6 1 - 100 Maximum number of moves/day for a Cruiser
10 1 - ? Maximum number of hits for a Cruiser
1 0 - MaxHit Maximum Aircraft that can be carried
4 1 - ? Building Cost (in days) for a new Cruiser
3 1 - ? Damage that a Cruiser inflicts per hit
-------------------------------------------------------------------------------
6 1 - 100 Maximum number of moves/day for an Carrier
15 1 - ? Maximum number of hits for an Carrier
15 0 - 2*MaxHit Maximum Aircraft that can be carried
5 1 - ? Building Cost (in days) for a new Carrier
2 1 - ? Damage that a Carrier inflicts per hit
-------------------------------------------------------------------------------
10 1 - 100 Maximum number of moves/day for an Battleship
22 1 - ? Maximum number of hits for an Battleship
4 0 - MaxHit Maximum Aircraft that can be carried
5 1 - ? Building Cost (in days) for a new Battleship
5 1 - ? Damage that a Battleship inflicts per hit
-------------------------------------------------------------------------------
30 1 - 100 Maximum number of moves/day for an Cruise Missile
5 1 - ? Maximum number of hits for an Cruise Missile
80 1 - 100 Maximum flight range without refueling
5 1 - ? Building Cost (in days) for a new Cruise Missile
20 1 - ? Damage that an Cruise Missile inflicts per hit
-------------------------------------------------------------------------------
3 1 - 100 Maximum number of moves/day for an Engineer
1 1 - ? Maximum number of hits for an Engineer
8 1 - ? Number of days it takes to carve a pass
3 1 - ? Building Cost (in days) for a new Engineer
0 1 - ? Damage that an Engineer inflicts per hit
-------------------------------------------------------------------------------
5 1 - 100 Maximum number of moves/day for an Dredge
1 1 - ? Maximum number of hits for an Dredge
5 1 - ? Number of days it takes to cut a channel
3 1 - ? Building Cost (in days) for a new Dredge
0 1 - ? Damage that an Dredge inflicts per hit
-------------------------------------------------------------------------------
4 1 - 100 Radius of effect for a class one warhead
1 0 - 7 Level of Damage
1 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
5 1 - 100 Radius of effect for a class two warhead
2 0 - 7 Level of Damage
0 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
5 1 - 100 Radius of effect for a class three warhead
5 0 - 7 Level of Damage
0 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
6 1 - 100 Radius of effect for a class four warhead
6 0 - 7 Level of Damage
15 0 - ? Expansion/Dissipation rate
-------------------------------------------------------------------------------
Achamar World Name (Less than 30 characters)
-------------------------------------------------------------------------------